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> I've been thinking about rendering ceramics for a while, and I finally
> had time to start playing with some textures. This is the fired, unglazed
> ceramic texture - there's still quite a lot that could be improved, but
> it's at least looking plausible to me.
Looks perfect for me... in fact, I would have recognized perfectly this
kind of ceramic even if you didn't tell us what it was (it's very common
around here).
> The glaze will be much harder. The crazing from the glaze shrinking at a
> different rate from the clay when fired is probably not possibly in SDL,
> which is a shame.
>
Perhaps a clever usage of crackle will do... but looks very difficult, no
doubt.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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